I made another piece of jewelry for Kat‘s birthday last week – I thought I’d experiment with making a necklace rather than a ring like last time. It’s 3D printed and cast in sterling silver, and sits in three parts. Originally the idea was to have the arrangement customisable so they could be re-positioned along the chain, but in the end only a few combinations hang well in practice. Doing it this way, as opposed to a pendant, is much more complicated than I imagined and will require a bit more experimentation and prototyping if I attempt it again in the future.
The design is inspired by an islamic tile pattern that we saw recently while travelling in Turkey. I modelled it in Houdini by first procedurally re-creating the tiling pattern, then randomly breaking it up and distorting the pieces with some final detailing and bevelling. The final form was chosen by spending a while experimenting with different random seeds and noise offsets to find something that worked aesthetically. I then brought it into Blender for final tweaks, cleaned up the geometry to be watertight, added sprues for ease of casting, and exported the STL file for the print service.