2.34 New Feature Demos

August 9th, 2004 . 6 comments

I’ve been using some of the exciting new features in Blender 2.34 at work lately for printed illustrations, mainly the particle force fields and deflection. On the weekend I had a bit of time to play with it, and made a few tests and demo files. All of the source .blend files for these images and animations are available if you’d like to see how they were done.

Yafray raytraced depth of field test

Yafray raytraced DOF blur (click to enlarge)


Particle deflection test stillframe

Testing particle deflection

http://mke3.net/projects/tests/particle_def.avi (930 KB)

Particle deflection test stillframe

Testing particle deflection, Yafray integration, subdivision surface creases

http://mke3.net/projects/tests/bucket.avi (860 KB)

Particle deflection test w/metaballs stillframe

Testing the particle deflection as in the previous file, but the number of particles has been increased, and metaballs are used instead of sphere meshes for a water effect. I turned down the render quality on this one since it was just a quick proof-of-concept, but it seems that this has a lot of potential for faking fluids.

http://mke3.net/projects/tests/bucketw.avi (500 KB)

Source .blend files can be found in here: http://mke3.net/projects/tests

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