I’ve released a first version of the external render engine exporter I’ve been working on, connecting Blender to 3Delight. It’s still not as complete as I’d like it to be, but I might be quite busy soon, so might as well get the code out there. It’s been several months now slowly massaging it into place, including some practical projects done with it in the meantime. Over the next few days I hope to continue putting up some videos explaining how it currently works. There’s still plenty more things that I’d like to implement and improve, but will probably just take a bit of time.
If you’e going to be testing or using this, I’d recommend familiarising yourself with renderman and the reyes pipeline, to understand more about what’s going on. I’d like to hear feedback and bugs, though I may not have a lot of time to work on them or provide support.
More info and download on its page here: http://mke3.net/3delightblender/