Pathtracer vopsop

March 25th, 2011 . 2 comments

So I ended up taking my previous silly Houdini VOPs experiment another step further, and upgraded it to a pathtracer supporting indirect diffuse illumination. More info and hip file are at the vimeo page.

§ 2 Responses to Pathtracer vopsop"

  • I’m speachless :-) I’ve seen a long long time ago someone making a radiosity engine in VOP. I’d imagine this has some of the same principles? More complex of course.

    So, are you sampling vertex colors “pretending” to be pixels?

  • Matt says:

    yep, each point on the grid traces rays out into the scene, and the results are stored in the color attribute for each grid point.

    cheers

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

What's this?

You are currently reading Pathtracer vopsop at Matt Ebb.

meta