Here’s a quick one, inspired by a tool I saw while at Double Negative earlier this year. The Point Wrangle and Attrib Wrangle nodes in Houdini 13 come in handy for a lot of things but are a but cumbersome when you want to add parameters to control them. This bit of python will look over your VEX code snippet and create parameters for any that have been referenced in your code but don’t already exist.
It’s in the form of a custom menu option, so you just need to drop this file in your houdini user folder (where all your .pref files are), and it will append the “Create Wrangler Parameters” option to the end of the parameter context menu.
http://mattebb.com/projects/houdini/wrangler_parms/PARMmenu.xml
Hey, I know this has nothing to do with this blog post, but would you by any chance still have this ( http://blenderartists.org/forum/showthread.php?71232-Car-Paint-material-(nodes) )? I remember seeing it in release notes back then, and it looked awesome, but I’d like to use it now :3
Dude, this is insanely useful. I was about to build something like this myself, but you beat me to it, in a more clever way! I’m really glad I happened upon this post. I love wrangles.
Thanks!
Looks like sidefx have added something similar themselves in a recent nightly build of Houdini 14 🙂
Very very useful! Thanks for sharing! BTW I haven’t found the built-in function you’re talking about… Should probably just update my build.