Blender 2.40

December 25th, 2005 . 2 comments

Just in time for Christmas, Blender 2.40 has been let loose on the internet, leaving a wake of destruction and bringing web servers to their bleeding knees. It’s a ripsnorter of a release, with goodies from Google’s Summer of Code sponsorship like fluid dynamics and re-written inverse kinematics and booleans, along with the usual swag of features and improvements, including all the outstanding work Ton has been doing on the animation system re-write and his work for us at Orange.

I’m very proud to have been able to contribute to this release, not only as crash-test dummy at the studio, but also in a practical sense, being behind many of this release’s interface improvements such as the 3D object visualisation and UI text/number field editing functionality, sequence strip cutting, assorted other fixes and stupid little things like the generated UV test grid. As always, I’m very glad and humbled to have been able to do my little part towards pushing forward Blender’s ever-escalating usability and utility. Onward to the next release!

§ 2 Responses to Blender 2.40"

  • Jared says:

    The Blender3d.org website is simply gorgeous! I am curious: would I be able to use the source code for the beautiful dropdown menu you created? I have been attempting to make a widely browser-compatible dropdown menu for quite some time now, but with little success. You seem to have figured it out. Please let me know, and the best of luck with your projects!

  • Mal says:

    Hopefully your hot UI look from T3 goes into Blender 2.41, it looked great aesthetically, and also you had documented the tangible benefits of your components over the existing ones ( grayed out controls, sliders, tick boxes, rounder UI buttons = more whitespace etc ).

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