Here’s a quick screencast showing how to use the voxel data texture to load and render image slices as 3D volumes. It may be a little unclear in this small window, but you can click through to Vimeo to see the HD/fullscreen version. This is using the sim_physics branch in blender SVN, you may be able to find builds for your system on graphicall.org.
Wow! O_o
and whre can i find some medical image slices for free to try this out?
rofoler, try here:
http://pubimage.hcuge.ch:8080/
and here for binary raw voxel data:
http://www.gris.uni-tuebingen.de/edu/areas/scivis/volren/datasets/datasets.html
Hi Matt,
Thank you veryyyyy Much for this explanations.
I wanted to say you that we should add that the size of the cube is very important to the volumetric proportion of the body in the rendering processings.
Could you to say us how to make renderings with multiples colors so nice, in addition, please?
Congratulations
Spirou4D from France