Yesterday, Rob ‘phase’ Haarsma committed some code that Mika Saari and he had been working on to Tuhopuu Blender – a first revision of enabling Unicode characters in 3D text objects. Although usability-wise, it’s still a little cumbersome, it’s an excellent improvement that I’ve been hoping for, for a while now, and I bet these guys will be overjoyed, too. Now who can I bug about adding proper kerning and leading? Baseline shift? Would ligatures be too much to ask for? 🙂