Update 2006.07.04: This faking method has now been made redundant with the material node system in Blender 2.42. Check out my new node-based method, with image, movie, description and .blend file.
Here’s a video tutorial about creating a car paint shader in Blender, in time for the Blender community F1 challenge. I tried to give a thorough explanation of the theory behind it, rather than just posting the .blend file on it’s own.
A Car paint (12MB MPEG4) A / A
Nice Tut.
I didn’t knew anything about this contest, but have been eager to do a car.
Indeed the idea behind the paint shading is really nice. Adding a nice HDRI to it would make it look awesome.
Thank you for nice tutorial.:)
I think it’s also a nice demonstration of the new MaterialButtons.
Hi,
it is nice video tutorial. We all would like to see more video tutorials about Blender 🙂
Jiri
Nice tutorial. You should post some more when you have time.
Thanks guys!
Jiri: Yes I wish your key status program was available on more than Linux 🙂
Mikej: Time is something in short supply these days, unfortunately!
Well done as always Matt. The end result you have is quite nice. For that *real* sparkly look that some metallic paints have, users might have some success adding a plain noise texture to the material and setting it as well to “Add” for its blend mode. Odds are you’d have to turn down the Col slider to be sure it didn’t overwhelm things but it should work nicely. Great vid!
Just thought I’d point out: A similar effect can be done in the current release of Blender (2.36) without use of the Minnaert shader with clever use of Blinn and a blend texture. Here’s links to my rendered image and a blend file:
http://blender.spaceisbig.com/paint.blend
http://blender.spaceisbig.com/paint.jpg
Another great tutorial, I did have problems not having the Minnaert shader, but the suggestion of the blend texture from ChrisB, worked great.
Needs some extra work, but it’s a good start.
http://img.photobucket.com/albums/v107/bobson-uk-/monkey.jpg
Bobson
Ooh, nice one. Looks good, Bobson and Chris! You can also use (diffuse) colour ramps for this, may be a bit easier 🙂