Added some different bsdfs to my fun little houdini vopsop pathtracer, trying to see how far I can push things. Now supports perfect specular mirror and fresnel dielectrics – more info on the vimeo page.
April 15th, 2011 . 7 comments
Added some different bsdfs to my fun little houdini vopsop pathtracer, trying to see how far I can push things. Now supports perfect specular mirror and fresnel dielectrics – more info on the vimeo page.
O_O how do you do that ?! this is so cool ! I want to learn ๐
It’s houdini, man ๐ You can consider VOPs a form of node based programming for mostly simple math tasks with a bunch of extra utility nodes, so if you know how to code something, you might be able to re-create it in VOPs.
waahhoouuu I think I have been dreaming of this for soooo long, I need to try it !
Maybe this will help me understand rendering algorithms better. ๐ (If it doesn’t, are there any books or other media that you would recommend?) Would be great to have this .hipnc file too, I am currently trying to reverse engineer the first one.
All in all though, this is mind blowing. Just goes to show how flexible Houdini is.
Davis: The best resource for this is the Physically Based Rendering book (http://pbrt.org). It’s pretty much everything you need to know to understand modern raytracing etc.
I’ve put up what I think is (haven’t double checked it) the hip here: http://mke3.net/projects/houdini/pathtrace5.hipnc.zip
Hello Matt!
Iยดm trying to download the file of pathtrace, but the link is broken and just redirects to your home.
can you upload again?
Thanks!
Hi, give this one a try: http://mattebb.com/projects/houdini/pathtrace5.hipnc.zip