SIGGRAPH 2017

September 13th, 2017 . 0 comments

It’s been a long time since the last update, but I have a few things to collate. First off after many happy years there, I’ve recently left Animal Logic and am now on the lookout for new challenges. I’m most interested in freelance work around Sydney for the time being, but open to anything, so please get in touch!

A few weeks ago I recently got back from SIGGRAPH 2017 in Los Angeles, where I had a fantastic time not just with the presentations, but also catching up with old and new friends afterwards was even better. In the Effects Omelette section, I presented one component of the work I developed on Guardians of the Galaxy Vol. 2 – a novel and efficient technique for using fractals for modelling architectural sets in the form of high density point clouds. The abstract is available online on the ACM SIGGRAPH website and there are also some interviews with our vfx supervisor about the process here and here.

Alongside the main conference I also gave a presentation for SideFX at their ‘Houdini Hive‘ sessions. Due to content permissions I wasn’t able to do the same presentation as at the main conference, but the benefit was that I could go into much more technical detail. I cover some of the techniques involved in not only the fractals work, but related tricks from previous projects too. Check it out here:

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